New Update! Version 1.1
Resonant Tale » Devlog
It's just over one month since Resonant Tale launched on Playdate and we love hearing from everyone playing and enjoying the game! Version 1.1 includes a handful of bug fixes and some other small changes based on player feedback. Full details below (beware mild spoilers)!
Full changelog for Version 1.1
- Fixed an occasional crash on game over due to a Pulp bug (thanks to Shaun at Panic for the fix!)
- Adjusted game over sequence to avoid another rare crash
- Fixed an issue where the player could be caught on a specific tile in Tempo Keep despite not being in view of a guard
- Fixed an issue where two specific keys in Final Passage could be lost if the game was restarted between their collection and use
- Slightly improved performance by optimising drawing of HUD elements
- Altered sign text in Spirit Shrine garden to add flower icon
- Altered book text in Spirit Shrine secret room to clarify the "A" button should be pressed after entering a code
- Added two new Treasure Tip signposts (and renumbered the others)
- Additional dialogue with Arabella outside Harmony Temple if still at three hearts
- Additional dialogue with Arabella to hint at solution for entering Harmony Temple
- Additional dialogue with Pandemonium if shot with an arrow before her introduction
- Additional dialogue with the Old Man if the game is beaten in less than thirty minutes (for speedrunners!)
- Final playtime now shows minutes and seconds if less than an hour
- Added a normally inaccessible dev room
- Renamed the Forest Glade room
- Added an Easter egg referencing Reel-istic Fishing (thanks Toad for update testing!)
- Added a new cheat code
A huge thank you to everyone who has supported Resonant Tale since release, we really appreciate all of your comments and feedback! We especially appreciate any ratings and comments left here on Itch as they really do make a big difference in people discovering the game, so thank you!
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Resonant Tale
A pocket size puzzle box adventure for Playdate!
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